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Routing Algorithm

The Distance Vector algorithm is one in which global information is given to local nodes - that is neighboring nodes. Below is a table of how a node interacts with it's peers, but first an example:

  B
 / \
A - C
|\   \
| E   D
|    /
F---G

Figure 1

We build two tables

  1. Initial distances stored at each node (global view)

  2. Initial routing table at node A.

Information Stored

Distance to reach Node

at Node A

A

B

C

D

E

F

G

A

0

1

1

inf

1

1

inf

B

1

0

1

inf

inf

inf

inf

C

1

1

0

1

inf

inf

inf

D

inf

inf

1

0

inf

inf

1

E

1

inf

inf

inf

0

inf

inf

F

1

inf

inf

inf

inf

0

1

G

inf

inf

inf

1

inf

1

0

.

Destination

Cost

Next Hop

B

1

B

C

1

C

D

inf

-

E

1

E

F

1

F

G

inf

-

Notes

Who:

Broadcasts information to it's neighbors

What:

(Destination, Cost) tuples

When:

Periodically and when triggered by a change. Information is deleted after a time out.

  • Converges when the topology is static
  • Suseptible to routing loops - race to infinity problem.
  • Routing loops between neighbors can be fixed with either SplitHorizon or SplitHorizon with poison reverse.

Example: InteriorGatewayRoutingProtocol (IGRP) RoutingInformationProtocol (RIP) as in Rest In Peace.

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DistanceVector (last edited 2003-09-25 17:49:53 by yakko)