= Program Flow = User requests to see a square. 1. DB program collects the object in the square and produces a appropriate Square object for the consumption of the 3D Game. Inside that square object will reside a. A bounding points description a. Square Properties (TBA) i. Square designation (see the square properties database for others) a. List of Loci i. Common locus properties i. Type specific properties i. Bounding object a. a List of Objects 2. The DB starts the game engine with the square == Bounding Object Definition == Bounding objects will consist of a set of four points that define a visual rectangle (which can be a triangle if two points overlap) == Thursday to do: == * Write the View Model code that will be input to XNA project. * Use the ideas above with a "DrawableObject" that has a virtual function called draw. For now, we'll just have three child objects: DrawableSphere, DrawableTriangle and DrawableSquare. * Meet 2 - 5 == Models == Models for specific objects can be made in Blender by the Graphic Arts/Animation people in the future to pretty the objects up instead of spheres.